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Old Sep 16, 2006, 05:31 AM // 05:31   #21
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I seem to be the only one who considers AB to be PvE...

My reasons for this is that although you may have to go through other players to reach your goal, the emphasis is on the caps (and hence strategy), and not the kills. When I play AB I generally ignore opposing players unless they're preventing me from capping my chosen target.

The way I see AB is that in the ideal situation I wouldn't meet an opposing player and hence be able to cap, move on, cap etc.

Having said that if you were to defend a cap (which is rare) then yes, you would focus on PvP.

When I make a build for a particular AB map, I first choose skills that will allow me to cap most efficiently, followed by standard defense and healing (which I use on all my builds whether they're PvE or PvP). I do generally spare one or maybe 2 skill slots for PvP-esk skills (ie snares), but on average they go unused most of the battle.
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Old Sep 17, 2006, 06:26 PM // 18:26   #22
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thier armor makes them last easily longer than 3 secs... if they dont have frenzy up...
Do you even do AB ? Do you even know what you are talking about?


Let me make you a picture.

Shock warrior charges in the ele shrine because hes so pro cuz he has shock and he can knock down a enemy until he gets exausted.

3 Ele NPCS Air spikers, throw, 3 Lightning Orbs , 3 lightning surges, ( then if hes not dead) Do that again.

By the time he had put the first one to half HP hed be dead .

Oh and if he was smart enough to use healing signet which gives a -40 armor , then you get the 25%armor penetration of air, it would be instant death.

This is why I laugh sometimes cuz I see some smart warriors going frenzy and healing signet on Ele shrine, then get pwned bad.

Only things that I think can solo a ele shrine is Ele nuker, at distant, do a meteor shower, a toucher, a ranger, mm etc.

But no, not a warrior, By the time the warrior done anything he'd be dead, and no 80 or 90 al wont save him.

If you dont believe me, try it yourself, with a shock warrior, and then use healing signet, and then think about what I said.
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Old Sep 17, 2006, 06:37 PM // 18:37   #23
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it's pvp in that you're pitted against other players, yes, of course.

imo AB is nothing more than 6-team RA. but when people say that it isn't pvp i'm sure they mean to say that it's not quality, organized, etc. etc. pvp.
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Old Sep 17, 2006, 06:41 PM // 18:41   #24
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Quote:
Originally Posted by Highstorm
I seem to be the only one who considers AB to be PvE...
You can win a GvG without ever killing another player. In fact, killing players isn't even the goal, it is a means to an end (killing an npc). Does that make GvG pve?
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Old Sep 24, 2006, 03:25 AM // 03:25   #25
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Quote:
Originally Posted by Franco
Nukers = suck in ab, Air spikers ftw, even water and earth is better, to slow down enemies or just give hexes
Lol, just a side note, but when i need to relax I do some AB, mostly as either a Degen/interupt ranger, or as a Nuker/starburst ele (yaya i know, but its my favorite classes), or i Boon-prot/BLight monk.

I find it funny comming up against air eles that think they can counter anything, and/or air eles that have water magic skills so you can't get away from them. Ordinarily I kill them the first time, within about five seconds, and they hunt me down about six more times to try and get revenge...

One day i killed an air ele 19 times over the course of two battles, and he was the one chasing me down! Finally he caught me capping an alter and with the help of his own private monk and the necro npcs on the alter, he killed me...he then proceeded to call me a nub...now i ask you...WTF?
And what makes you so sure that nukers suck in AB...particularly when all the Luxons do is mob-fight and the nuker has the mass aoe damage...
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Old Sep 24, 2006, 03:42 AM // 03:42   #26
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Quote:
Originally Posted by Darkelvenchic
Ordinarily I kill them the first time, within about five seconds, and they hunt me down about six more times to try and get revenge...
Heh, with Blinding Surge, that may change. Putting that skill on my bar has made killing rangers quite a bit easier.
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Old Sep 24, 2006, 03:49 AM // 03:49   #27
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Originally Posted by Riotgear
Heh, with Blinding Surge, that may change. Putting that skill on my bar has made killing rangers quite a bit easier.
Lol, perhaps i should have been more clear, I was playing my nuker at the time...

When I play my ranger I have the most fun targeting nukers
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Old Sep 24, 2006, 05:04 AM // 05:04   #28
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Quote:
Originally Posted by Darkelvenchic
Lol, perhaps i should have been more clear, I was playing my nuker at the time...

When I play my ranger I have the most fun targeting nukers
I think everyone has the most fun targetting nukers, they're probably the most defensively-weak build out there. Air eles losing to a nuker? Those are some crappy air eles. :P
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Old Sep 24, 2006, 05:16 AM // 05:16   #29
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Dodging Lightning orb FTW...
Air skills suck, and a fire ele with aura of restoration can heal themselves, however I can see the application of air skills in beating heavily armed opponents, like say warriors, and rangers, but vs. a squishy you might as well use fire as anything, and faster casts, on the skills i use.
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Old Sep 24, 2006, 05:38 AM // 05:38   #30
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Originally Posted by Darkelvenchic
Dodging Lightning orb FTW...
Yes, in which case they're crappy. They should be launching it after Gale, making it rather hard to avoid, impossible if the HCT goes off. That or casting it at a closer range. They can also run AOR for self-heals, except the difference is they're casting all the time while you're on the ground repeatedly from Gale (which can easily interrupt meteor), and strike/charge/whatever can outdamage flare/fireball/immolate pretty easily. Then it comes down to sheer DPS, where air should be winning.

As for air skills sucking, try running blinding surge/lightning strike/arc lightning and spamming people with those respective skills, interrupt self-heals with Gale. It'll change your perspective. Squishies get damaged badly, most other classes can't fight back because of the incessant blinding.

Last edited by Riotgear; Sep 24, 2006 at 05:56 AM // 05:56..
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Old Sep 25, 2006, 11:04 PM // 23:04   #31
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I've run an air ele rather effectively in Alliance battle many times, but in my oppinion, considering there's 12 ppl on the Luxon side that like to mob fight, the aoe out classes air's single target focus. And yes, i never said anyone who got owned that many times in battle was exactally good at what they wee doing...
And as for blinding... boon/prot and BLight monks...
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Old Sep 26, 2006, 02:51 AM // 02:51   #32
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Quote:
Originally Posted by Darkelvenchic
And as for blinding... boon/prot and BLight monks...
B-Light barely keeps up with Blinding Surge. And boon prot... what's your point? Is fire any better against boon prot? If a boon prot is forcing your group to stalemate, just go to a different shrine!

AOE matters little when you have no defensive abilities so any warrior/assassin that feels like it can walk right up and smash your face.

Last edited by Riotgear; Sep 26, 2006 at 02:53 AM // 02:53..
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Old Sep 26, 2006, 08:15 AM // 08:15   #33
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Depends. If you're using fire in AB, you should either solo-cap or repress mob-wave (while others cap) in which case positioning ftw.
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Old Sep 26, 2006, 01:45 PM // 13:45   #34
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U can easily boost ele defenses using kinetic armor. I run a fire-earth build, earth for protection and fire for damage. Strangely enough its a melee build. First cast ele attunement and fire attunement ( they stack ), then aura of restoration and kinetic armor. After that cast mark of rodgort on the closest one. Use a fireball while approaching the target and then Leeroy in a mob (be sure to Leeroy 4 ppl or less, more is too much). tab between adjacent foes and cast mark of rodgort on them and spam flame burst and inferno inbetween. Cos mark of rodgort is bloody expensive aura really heals like a madman and kinetic armor boosts your AL to 120

One little thing about this build: stay clear of assassins, they interrupt your spellcasting
and youll not be able to keep urself alive. Also dont try to cap Necro and Mesmer shrines.
All other shrines can be solo-capped.
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Old Sep 26, 2006, 07:59 PM // 19:59   #35
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Originally Posted by bungusmaximus
Also dont try to cap Necro and Mesmer shrines.
Necro shrines are easy, you have 20 seconds to kill each squishy Necromancer before P-bond has any hope of healing them. The only two damage abilities they have are icy veins and defile enchantments, neither of which are spammed. If you have Glyph of Restoration then they're even easier because FH won't kill you. Mesmer shrines are even easier: Don't enchant yourself, cast ONE high-damage spell to start your attack, then just wand them. They won't wand you back for some reason, and if you're not casting a spell, they can't overload you, so you win.
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Old Sep 26, 2006, 08:54 PM // 20:54   #36
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wow, ill keep that in mind :P good one
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Old Oct 11, 2006, 06:50 PM // 18:50   #37
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Originally Posted by The Real Roy Keane
The only reason they're looking for these builds is becuase a great deal of AB players are PvE'ers who don't know better. Take a coherent team of four and tear them to pieces.
A "coherent team" of 1 cripshot will tear them to pieces... or rather pick them off one by one because everyone plays as a mob, rather than a team.

IMO AvA is PvE crowd doing PvP. So it ends up being "lite". Don't get me wrong, I like it that way. I prefer to have an option of a goofy battleground when you're tired/tired/annoyed of GvG/HA.
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Old Oct 15, 2006, 03:17 PM // 15:17   #38
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Quote:
Originally Posted by Highstorm
My reasons for this is that although you may have to go through other players to reach your goal, the emphasis is on the caps (and hence strategy), and not the kills. When I play AB I generally ignore opposing players unless they're preventing me from capping my chosen target.
Highstorm,

Have you ever played any other On-Line competative games? They ALL have some sort of game mode where you cap a strategic location. Guild Wars isn't doing anything different with AB that other games like Unreal Tournament, WoW, and BF2 haven't done already- and no one would argue that those game types aren't PvP.

Quote:
The way I see AB is that in the ideal situation I wouldn't meet an opposing player and hence be able to cap, move on, cap etc.
Most games aren't ideal though- and when you do run into another team you have to fight them. You may only get one fight per match but it is still PvP.

Quote:
When I make a build for a particular AB map, I first choose skills that will allow me to cap most efficiently, followed by standard defense and healing (which I use on all my builds whether they're PvE or PvP). I do generally spare one or maybe 2 skill slots for PvP-esk skills (ie snares), but on average they go unused most of the battle.
Just because you are choosing the best skills to acomplish "winning" that game type doesn't mean it isn't PvP.
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